If you've played development buildsyou may need to clear your AppData. Recent builds have some fancy new functionality to try to automatically do this for you or, even better, migrate your data to the newest buildbut the game still has trouble migrating from older builds, sometimes, and there are some bugs I'm still ironing out. If you want, you can just copy the entire directory, to be safe.
Rack 2's core gameplay is similar in nature to Rack 1.
You will be presented with characters in science-themed bondage scenarios, and given a of toys and gadgets to interact with them. Unlike Rack 1, Rack 2 will feature several different bondage poses and machines, and it will allow you to control a heavily-customizable scientist character, so you can pleasure your subjects personally in a fashion similar to Bedplay. Because Rack 2 is being developed in 3D, you will have full control of the rack fek and viewing angles, including a first-person interaction mode and the ability to set up cameras throughout the testing environment for alternate views in real time.
Like Midnight Fireworks and Bedplay, Rack 2 will have a method to automate your actions, while your hands are busy doing other things.
Like Rack 1, your laboratory in Rack 2 will begin with only the basics. As you play the game, you will gather specimen from your test subjects, which can be processed into chemicals and used to research new technology and equipment. After you've unlocked new technology, you'll purchase it using the proceeds from your scientific research, sex toy manufacturing, and pharmaceutical business.
You can also earn additional revenue from clients who come to the lab seeking very specific sexual experiences. The happier you make them, the better they'll pay! And for those who prefer to enjoy the game without having rack fek deal with unlocking technology, a Rack fek Play mode will give you control over a fully-stocked laboratory and an unlimited budget. Rack 2 is, first and foremost, a porn game, and I know that sometimes you just want to get straight to the good stuff. It will also introduce several new toys catering to a of new fetishes, along with the ability to own and use multiple instances of the same toy.
In addition to custom character support, Rack 2 also features a built-in character creation system that takes advantage of highly modular and highly flexible character elements. The game is built to handle a wide spectrum of character species, shapes, and sizes, and as the game is developed, the diversity of characters you'll encounter throughout the game will expand.
I want people to be able to create their own characters inside of the game, instead of commissioning me to make their character and add it to the game, like I did for Rack 1.
I prefer spending my time working on new features and bugfixes, rather than making custom characters, and I know that's what my Patreon supporters would rather I spend my time on, too. In addition to your own playable character, the character generator will also be used to populate your clientele list with randomly generated characters.
You will also be able to de lab assistants to help you carry out your scientific duties, and bioengineered test subjects who happily exist for the sole purpose of extended research.
Rack's gameplay revolves around bondage, sex toys, and fetishy science equipment. In order to make sure nobody has unwanted fetishes shoved down their throat, all non-essential fetishes will be optional. Rack 2 will allow you to de your laboratory as you see fit.
Machines, bondage equipment, and research stations can be placed anywhere in the laboratory, and you'll be able to light, decorate, and configure certain areas of the lab separately for a variety of different testing environments. Exotic test environments such as low-gravity and underwater will return in Rack 2.
Lab configurations can be saved, loaded, and shared. In addition to testing rooms, where you'll perform most of your erotic experiments, you will also build up a state-of-the-art research and manufacturing facility, where you will unlock and produce toys, tools, chemicals, bondage equipment, accessories, and other scientific wonders.
These goods can then be used in your experiments, or sold for profit. One of the core progression rack fek of Rack 2 is a new chemical research system. After you've collected specimen from your test subjects, you will be able to process it into six different chemicals. The type of chemical you earn is determined by how you're interacting with the subject.
Using these chemicals, you will unlock chemical compounds that can be delivered to your test subjects via direct dosage or exposure to sex toys and accessories that have been treated with the chemical. These compounds allow you to control almost every aspect of a test subject's appearance and behavior, like their physical features, their sexual preferences and fetishes, their personality and emotional traits, and their body's sexual functions.
Compounds may initially rack fek with side effects that you'll need to isolate and refine away. Once you've perfected a chemical, you'll be able to merge its effects with other chemicals to create custom drugs, which can then be used in the lab or sold for profit.
Like Rack 1, Rack 2 will allow you to load custom characters from anywhere, as long as they have been properly rigged and formatted to work with the game. Custom character artwork for Rack 2 can be created using Blenderwhich is completely free. Character preferences and body type specifications can be edited using the game's built-in character customization tools or the text editor of your choice.
In addition to characters, I also intend to make static rack fek equipment, decorations, and several toys importable - especially dildos, fleshlights, and clothing. A copy of Unity Personal Edition will be required in order to package up any custom assets you create.
Latest patch notes:
A tutorial will be posted explaining how to install Unity and use it to package up your custom assets once the game is closer to release. I'm not always great about keeping it up to date, but I do have a Trello where you can see what I'm working on and how far I've gotten. Patreon support the game. Latest Patch Notes:. You play the role of a scientist at Rack Laboratories, where you conduct sexual experiments for research and profit! Gameplay Rack 2's core gameplay is similar in nature to Rack 1.
Progression Mechanics Like Rack 1, your laboratory in Rack 2 will begin with only the basics. Character Customization In addition to custom character support, Rack 2 also features a built-in character creation system that takes advantage of highly modular and highly flexible character elements. Fetishes Rack's gameplay revolves around bondage, sex toys, and fetishy science equipment. Laboratory Customization Rack 2 will allow you to de your laboratory as you see fit.
Chemical Research One of the core progression mechanics of Rack 2 is a new chemical research system. I am always happy to answer questions on stream, so feel free to swing by any time. I've compiled several of the most commonly-asked questions here, for easy reference. Rack 2 is a labor of love by rack fek - Fek! I am only able to do what I do because I'm supported by a whole bunch of amazing people like you.
Platforms and Technology Rack 2 is being developed in Unity. I worked with Unreal Engine back in college, and I almost went with that instead, but Unity's community and support pipeline are much more active right now, and my experience with Unreal's asset pipeline wasn't always pleasant.
Rack 2 will be available on Windows, Mac, and Linux, and updates will be released for all three systems simultaneously. So far, development builds have already been tested on all three platforms. I don't rack fek have a dedicated testing box for Mac or Linux, which occasionally le to some hiccups on those platforms, but I intend to get a firsthand test box for each OS once I get to phase four of rack fek so I can ensure that all three platforms work smoothly. The game will not be available on mobile devices. I have no interest in restricting or redeing the game's controls to work with a touch interface, and I don't believe I can optimize the game well enough to do everything I want to do at a reasonable speed on mobile.
Release Date, Method, and Monetization Rack 2 does not have a release date or an estimated date of completion. Rack 1 was developed, on and off, over the course of a year. I expect Rack 2 to take about twice as long. With that said, I don't intend to keep the game bottled up until completion. I want everyone - especially my Patreon supporters - to begin enjoying the game as soon as I feel that it's ready.
Alternatively, you can grab the latest package immediately on itch. Making furry porn is my full-time job. I have a mortgage, medical bills, and student loans to pay, plus a mouth to feed.
I need money to survive. With that said, Rack 2 will be released for free once it is finished, and I will post free, public development builds all along the way. They will often be a build or two behind the development builds that Patreon supporters are playing, but you will always eventually get everything for free, even if you don't give me a dime. If I ever feel the need to generate additional revenue from Rack 2, it will come in the form of completely optional, non-gameplay-impacting reskins of existing content.
Stuff like alternate dildo colors, music packs, or fur patterns to use on your character. Nothing in the world makes me feel more fulfilled or secure than knowing that you enjoy my work enough to rack fek me money voluntarily. The fact that I get to do this for a living is absolutely fucking unreal, and I try my hardest to never take it granted. As long as you guys continue to support me through Patreon, I will continue to release everything I do for free. When I'm building a game, I work through 5 phases: 0. Prototyping Make sure the game is actually possible.
Framework Establish boring foundation code for the game. Gameplay Build gameplay mechanics and sex systems In progress. Content Add all the fetishes, species, missions, achievements, etc. Polish Fix bugs, optimize code, cross-platform support, clean up the UI. Track Record Unless I get hit by a metaphorical bus, I will actually finish this game. This is not another piece of furry porn vaporware, and I have the track record to prove it. In the very short time I've been participating in the furry community JulyI have started three games, and I have finished all three of them: Rack 1Rack fek Fireworksand Bedplay.
I prefer not to officially link my old development history to my new furry porn career, but I'm happy to privately share links to some of those games on request. Before that, you guessed it - I made games. I've been building games since high school. This is what I love to do. This is what I do for a living. I finish what I start. Another important factor: I work alone.