You can start with a score of in each attribute, and at each level up you gain a point to as in a perk which have between one and five ranks per perk or you can use that point to increase a SPECIAL attribute, which will give you whatever derived statistic that attribute governs as well as access to higher tier perks.
The best perk in the Strength tree is Armorer, which can be obtained with a humble three points of Strength. The best offense, and all that. If you reach a high level and want convenience, you might want to boost Strength up to rank six to get some points in Strong Back, but otherwise you should start the game with two points of Strength and let the Bobblehead take you to three for Armorer.
The low starting score for Perception is deceptive, because two of the best skills are in this tree.
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Rifleman requires only a measly rank two, and is arguably the best weapon skill in the game, while Locksmith requires rank four. Locksmith, however, is not the second great skill that was mentioned earlier although it is very good in its own rightthat honor belongs to Concentrated Fire, which requires a Perception score of ten. This is unfeasible at the start, as it would require you to gut other perks that are arguably more valuable.
Any high Action Point build would be wise to invest in Concentrated Fire, which requires boosting Perception quite a bit, but since the best rank of Concentrated Fire requires you to hit level fifty, it can wait. Start the game with six Perception, the Bobblehead is found very early on, and make do without Concentrated Fire until much later.
Endurance is entirely a dump stat - even though it does give a nice Health bonus per point, this is retroactive and can be obtained later on - if that strikes your fancy.
As for perks, the determining factor of starting attributes, Life Giver requires three Endurance is decent. Start out with one point in Endurance, and if you bother leveling to the point where you have perks to burn, consider getting Life Giver. Another dump stat, Charisma continues to fail to impress in Fallout 4.
If you level a lot and really, really love settlement building, Local Leader will help keep your settlements happy, and will turn a tidy profit with proper investment and patience.
The highest perk you should aspire for in Intelligence is Science! This one is a bit rough. Each point of Agility gives you precious, precious Action Points, which are very good for the suggested build. The goal, however, is the Ninja perk Agility seven requiredwhich will require you to obtain the Agility Bobblehead. Still, let it wait and invest in Ninja when you get the Bobblehead, as the Quick Hands, Blitz and Gun-Fu perk are of lesser interest for this build. Because it has the highest concentration of great perks of any attribute, and because the derived statistic Luck itself affects - charging your Critical Meter - is quite good.
Critical Hits are auto-hits and deal double damage or more!
Getting these often will make killing things much easier. Also, the Idiot Savant perk will grant you bonus XP for the entire game, which ends up paying for itself and then some. It's just another day. Having just been accepted into Vaultyou spend the morning with your family going about your daily routine.
Fallout 4 perks
That is until alarms blare out, alling a nuclear attack. You and your family sprint towards the Vault along with everyone else in the neighborhood just as a bomb explodes nearby. After surviving the blast, you are lowered into the Vault and enter cryosleep. Two hundred years pass and you awake to a world ravaged by nuclear war. You are the Sole Survivor and what awaits you is a mystery as you set out to conquer the Wasteland.
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Building the best character in fallout 4
You can find a plethora of information including the following: A start to finish walkthrough with every area in between covered. All faction quests explained including the consequences of favoring one over the others.
Information on Settlements and items for construction. Settlement Guide complete with how to set up and manage settlements, what perks are beneficial etc.
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